
The exchange back and forth between Blender and Adobe is enabled by FBX support on both sides.īoth plug-ins can be downloaded from Adobe as Beta tools for now. After rigging, it’s possible to select a motion from the Mixamo mo-cap selection and add it to the rigged character and export. Adobe’s plug-in enables Blender users to create their own characters and send them to Mixamo for rigging using the IK auto-control. The addition of a Mixamo plug-in to Blender turns out to be pretty big news as well. Quick rigging for bipeds Characters can be rigged and animated on the Adobe side and exported to Blender for further use. Presets can be created by duplicating and saving the material. Users can revert back to the default material, or go back to custom settings.

The Substance 3D tab lets users change the parameters in the properties window (ctrl+shift+U). To speed workflows, it’s possible to automatically assign materials to objects. Once an SBSAR file is loaded, the new Substance 3D tab will show your material and enable you to change the parameters and presets. After installing the new Substance 3D add-on, users will see a new Substance 3D tab in the Shader editor and the 3D view. The Substance plug-in enables users to access and edit materials directly. The latest updates include the long-awaited Blender plug-in for Substance and also a Blender plug-in for Mixamo. The wishlist for the Substance development team at Adobe is deep and long, but, since its acquisition, they’ve been ticking requests off the list. The Substance brand gives Adobe considerably more reach.
